Tuesday, February 15, 2011

World of Warcraft: Persistent Battleground

Here is my basic proposal for a new battleground system for World of Warcraft. I believe these changes are possible with the current systems mostly/already built into WoW. This should allow 24 hour combat along with player rewards in gear and achievements. I believe the effort and gold put into offensive or defensive measures by the factions will balance the game. With low effort on both sides, a battle could rage on for months. With massive effort and little resistance, it could be over in hours.
By the way Blizzard, I would really like a job and credit for these ideas!
Email me at Protiguous at Protiguous dot Info
  • Factions
    • Each faction can consist of Alliance, Horde, or a mixture of both.
    • Communication is faction only. All other communication channels are disabled. (vent spies anyone?)
    • Faction is determined by player's current reputations. This should effectively make the two factions separate into horde-only and alliance-only factions, but whoever raises (or lowers) a certain reputation *would* be able to compete with the other faction.
  • Players
    • Players can be of any level, race, or class. (No restrictions)
    • Players can freely enter or leave the battleground by foot, mount, hearth, or mage portal at any time.
    • Players can form groups. (100 man group anyone?)
    • PVP flag is on at all times in this battleground. (Always!)
    • Players can come from other servers (as battle groups do now).
    • Killing another faction's player gives honor points (as normal battlegrounds do now)
    • Leaving the battleground for 15 minutes resets the player's battle-rank.
    • Mounted (flying or ground) players can only take X% of their maximum health before being dismounted.
    • More time spent alive healing, killing, mining, or constructing (and not afk!) in battleground increases battle-rank.
  • Groups
    • Groups can merge if the group guide accepts an invite.
  • NPCs
    • Vendors
      • Moderate amounts of HP.
      • Stay inside buildings.
    • Heroes
      • Massive amounts of HP.
      • Orders can only be changed (to defend, scout, or attack) by a player of same or higher level as the hero.
      • Hero will have attacks and spells appropriate to its most [peon] collected resource. (meaning if a peon collects stone the most often, it'll have 'stone' spells)
      • Scout mode: wanders off in the general direction of the enemy factions Castle.
      • Attack mode: attack any enemies seen.
    • Peons (aka: peasants)
      • Any player can hire a peon with their own gold from a hiring vendor.
      • Each peon starts off scouting for any resources.
      • Each peon starts off as a level 1.
      • Every X times a resource is turned in to a collection building, the peon gains a level. (more HP, more damage reduction, faster running)
      • When a peon reaches max level, it becomes a Hero and stops collecting.
      • Each peon stays in battleground until it dies or the battleground resets.
      • Can be directed to repair/build a building, collect a resource, or scout.
      • Killing another faction's peon gives minor honor points.
      • Player must talk to a peon (while neither are in combat) to change its orders.
      • Player must be of the same or higher battle-rank to change orders.
      • Peons walking to or from a resource will run fast into the nearest faction building if it sees an enemy player.
      • Scouting peons that sight an enemy run away fast towards last seen faction player or building yelling for help. (this gives interesting options: find and kill enemy players or take a chance of being killed by those players!)
      • Collecting peons that are attacked run away fast and then hide (vanish/stealth) as soon no enemy is LoS. (meaning a rogue with rocket boots and sprint can most likely kill the peon)
      • Any hidden peon will return to scouting after a random delay.
      • Any scouting peon that find a resource will start collecting.
      • Any killed peon or player will drop any resources being carried and become available for anyone to loot. (do peons loot corpses they find?)
      • Peons are named after the person's guild who hired them. (guild combat vanity pets :P)
      • Scouting mode: peon walks around looking for resources or enemies.
  • Resources
    • The archeology profession and haste will increase the mining swing rate.
    • The miners strength and mining skill will determine the amount of ore mined per swing.
    • Ores will stack to the normal 20 pieces, as it does now.
    • Any resources used, bought, or collected in the battleground cannot be taken back to normal world.
    • Limited Resources
      • Battleground starts with a finite amount.
      • Higher iLvl provides more HP in construction of buildings.
      • More resource can be bought from (killable) faction vendors with player's gold. (These factions vendors will have unlimited quantities.)
      • Any bought resource adds directly to the faction's reserves. (or to the backpacks?)
      • Can be mined by players and peons.
      • Must be packed back to a collection building by players or peons.
      • Stone (dense, heavy, etc.. )
      • Metal (copper, tin, silver, etc.. )
      • Gems ()
    • Unlimited Resources
      • Always available. Constant but slow collecting.
      • Mana
      • Air
      • Electricity
      • Wood
        • Most basic construction material.
        • Cut from trees.
        • Combat destroys trees.
        • Trees to slowly grow back (randomly, nearby, not same spot).
        • Trees block line of sight.
  • Structures
    • Can house players.
    • Buildings absorb damage before players inside.
    • Bigger buildings can hold more players.
    • Rogues cannot stealth inside, as there are DOORS on these buildings.
    • Type of construction material determines damage reduction (wood-weak, stone-medium, metal-strong)
    • Have a base static amount of HP per the resource type (wood-weak, stone-medium, metal-strong) and any addons.
    • Area-wide buffs can give HP increases and defense increases.
    • Faction buildings can be razed by highest ranking faction member to regain 50% of solid construction resources.
    • Buildings destroyed by melee can be mined to regain X% of wood, X% of metal, and X% of stone construction resources.
    • Buildings destroyed by magic (fire/ice/shadow/holy) can be mined to regain X% of wood, X% of metal, and X% of stone construction resources. (X% should be less than melee-destroyed)
    • Melee attacking buildings damages weapons' durability with each hit. (melee will want to attack with slow but strong weapons!)
    • Casters attacking buildings consume twice the normal mana for the spell cast.
    • Buildings block line of sight. (can wow block overhead from non-LoS players? that would make team ambushes awesome!)
    • Destroying an enemy building gives minor honor points (divvied up among all current attackers by percent of damage done).
    • Castle
      • Hearthstones can be set to the Castle.
      • Allows other buildings to be built and resources to be collected.
      • Cannot use hearthstone if the castle is currently destroyed.
      • Starts off with 1 peon per resource type to collect resources.
      • Castles have some sort of automatic self-defense. Maybe one of each possible addon? (one enemy should not be able to destroy a full HP castle by themselves)
    • Arrow Towers
      • Automatically attacks enemies within range by arrows.
      • Consumes wood reserves per arrow fired.
      • Upgrades fire faster. (haste increase)
    • Magic Towers
      • Automatically attacks enemies within range by fire/ice/shadow bolts (auto rotation and tracking).
      • Consumes mana per bolt cast.
      • Upgrades fire faster. (haste increase)
    • Collectors
      • Allows resources to be collected by entering.
      • Automatically takes resources from peon or player's backpack.
      • A collector-building under attack (in combat) cannot not accept/collect any resource. (choke point)
      • A mana collector building provides faster mana regen to nearby casters. (consumes faction's mana reserves)
  • Building addons
    • Can be bought from faction vendors with player's gold.
    • All default to On if capable of being toggled.
    • Can be toggled on or off by highest ranking player inside building.
    • Gnome/Goblin Air Blasters
      • Automated.
      • Knocks back enemies.
      • Consumes faction's air reserves per knockback.
      • Can be constructed by gnome/goblin engineers by using faction's air and metal reserves.
    • Goblin/Gnome Shockers
      • Automated.
      • Damages enemy with chain lightening.
      • Consumes faction's electricity reserves per initial cast. (can we get an area-wide buff elemental shaman mastery style? maybe use the highest mastery of players inside building as the addon's mastery?)
      • Can be constructed by goblin/gnome engineers by using faction's electricity reserves.
    • Night Elf/Troll Mirrors
      • Passive. Reflects spells until broken my melee.  (low HP, a building version of a totem.)
      • Can be constructed by night elf/troll engineers by using faction's metal reserves.
    • Dwarf/Tauren Plating
      • Can be constructed by dwarf/tauren engineeers by consuming metal faction reserves.
    • Human/Undead something.. camouflage? holes in walls for ranged (hunters/casters)? any ideas?
  • Goal
    • Ultimate goal is to destroy the opposing faction's Castle. When this happens the entire zone is reset (to some starter resources and buildings) and unavailable for 15 minutes.
    • Decent honor points are awarded to winning faction, and none to the loosing faction.
    • Own more resources and buildings to gain area-wide buffs.
    • The faction with the most collected of a resource is given an area-wide buff (damage increase?)
    • The faction with the most buildings gains an area-wide buff (defense buff?)
    • Vendors are only available after Faction is currently 'winning' for X minutes and X number of Faction players are in the battleground.
  • Future Topic - Any Ideas?
    • Future Subtopic - Any Ideas?
I hope you like these ideas, I know I'd spend a lot time in a battleground like this.


Feel free to comment with constructive feedback!

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