Which is confusing in itself.. does it means whether the spell being cast has a 4.10% chance native or added chance to proc a critical cast? The word "hit" implies a target... oh well. Let's test it!
Using my level 40 human holy specced paladin as the guinea pig, attacking a Stormwind training dummy, and the addon Recount to capture the results, here are my results:
Stats before testing:
Test Runs: attacking a training dummy + drinking moonberry juice:
- Buffs: none.
- Gear: none.
- Strength: 70
- Agility: 46
- Intellect: 49
- Spirit: 53
- Total Mana: 1442
- Spell Power: 39
- Spell Crit Chance: 5.37%
- Mana Regen: 64
- Combat Regen: 57
- Holy Light cost: 88 mana
- Holy Light cast time: 2.5 seconds
Test Runs: attacking a training dummy + drinking moonberry juice:
- 200 Holy Lights cast, we had 10 crits (5.0%).
This is right near the 5.7% crit chance shown on the paperdoll ( error expected with such a small sample size ).
Okay, let's put on some pure +agility gear. And run the same test again!
Stats after gear changes:
Conclusion: stacking Agility in World of Warcrft: Cataclysm does NOT increase your spell criticals ( at least healing :P ).
- Buffs: none.
- Gear: pure +agility.
- Strength: 70
- Agility: 107
- Intellect: 49
- Spirit: 53
- Total Mana: 1442
- Spell Power: 39
- Spell Crit Chance: 5.37%
- Mana Regen: 64
- Combat Regen: 57
- Holy Light cost: 88 mana
- Holy Light cast time: 2.5 seconds
- 200 Holy Lights cast, with 7 crits (3.5%).
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