Sunday, March 31, 2013

Get Paid to Spy on the Mailman

Get Paid to Spy on the Mailman:

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My grandma is what’s known as a “mail decoy”. Companies add her to their mailing list and she reports back to them whenever she receives mail from them. This information is invaluable as it allows companies to know that their mail is being properly delivered in a timely manner. She reports what day she received the mail and in what condition it came.
Hmm.
Companies also use “mail decoys” to ensure that their mailing list is never stolen. For example, let’s say an employee steals a mailing list and sends out an advertisement for their own business use. When my grandma reports that she received a piece of mail that the company has no record of sending, they will know there has been a possible theft.
Heh!

Best Selling Electric Components in March 2013

Leviton 8895-W High Current Smartlock GFCI, Contact rating GFCI: 20 Amp, 125 Volt, White
Coleman Cable 54705 Solid Underground Sprinkler System Wire, 18-Gauge 5-Conductor 30-Volt 250-Feet
Fasco D1192 3.3" Frame Open Ventilated Shaded Pole Flue Exhaust and Draft Booster Blower Motor with Sleeve Bearing, 1/40HP, 3000rpm, 115V, 60Hz, 0.7 amps
Nickel Chromium Resistance Wire, Bright, 22 AWG, 0.0253" Diameter, 807' Length (Pack of 1)
GE Lighting 72109 GE296HO-MV-N-DIY LFL Multi-Volt ProLine Electronic Program / Rapid Start Ballast for 1 or 2 F96T12HO Rapid Start

Saturday, March 30, 2013

How I fixed my stuttering issue - Forums - Diablo III

How I fixed my stuttering issue - Forums - Diablo III:

'via Blog this'
Prelude:
I have a laptop that has far beyond the necessary specs needed to run this game, however I was getting terrible stuttering throughout it. My computer runs an AMD A8 series processor with a dedicated Radeon HD 7680 video card and 6 GB of ram. The issue is my HDD. It's a crappy "green" HDD that's supposed to keep the computer from using up excess amounts of power by slowing the rpm (5400 yuck). Because Diablo 3 doesn't utilize ram very well and instead reads the entire game off the hard drive, games took forever to load and even when they did, I had horrible performance. On max resolution and lowest possible settings, I would get between 11 and 30 fps. Now I get a constant 55-60 on max. 

How I did it:
It was a simple fix. I had a spare USB flash drive laying around so I reformatted it to NTFS and moved my D3 folder to it. That's it. I open the flash drive directory and run the D3 launcher. It starts about 6 seconds slower, but the performance gain is incredible. Plus, I have portable D3!
Note: You need at least 16 GB free on the flash drive.

Why it works:
Like I said before, D3 poorly utilizes the available ram on a computer and instead reads from your continuous moving HDD. The flash drive has no moving parts and is completely dependent on your read speed of the drive and device.

Another way to do this would to invest in a SSD, but that's a lot of money. This is a cheap, easy fix that allows portable Diablo and no need to work with Ramdisk.

Thursday, March 21, 2013

Attractiveness

What's on the outside attracts a man, but what's on the inside keeps him there.

Friday, March 15, 2013

Do You Know What Will Not Burn In A House Fire? | NIFAST Blog

Do You Know What Will Not Burn In A House Fire? | NIFAST Blog:

'via Blog this'

Handy tips if you have a house fire.

Summary: Jewelry, Silver Coins, Filing Cabinets, Tools, Silverware, Cookware, Barbecue Grill, Some Appliances, Stone Table, and Firesafe.

Paint the town red

Paint the town red:

'via Blog this'


Meaning

Engage in a riotous spree.


Ah!

a passing thought unformed

one axis: populairity (count of people)

another axis : the number of camera flashes, that from their distance do not affect the subject/picture they're taking.


Planetside 2: “It’s not tough for us” to spot aimbotters, says Smedley | VG247

Planetside 2: “It’s not tough for us” to spot aimbotters, says Smedley | VG247:

'via Blog this'
“However we are careful about who we ban. We don’t just ban because some player reports and says person X is an aimbotter. We actually put in the time to confirm this.”
Good.. people can tell I don't bot because I splatter my lead all over the place. :/ lol

Thursday, March 14, 2013

Penn & Teller - Fast Food - LEGENDADO - YouTube

Penn & Teller - Fast Food - LEGENDADO - YouTube: "http://youtu.be/drMh0Py6vQk"

'via Blog this'

Wow, I am officially rooting for Carl's Jr fast food now. The CEO featured.. well said, likable, and logical.

Wednesday, March 13, 2013

Server Downtime 03.13.2013 | PlanetSide 2 Forums

Server Downtime 03.13.2013 | PlanetSide 2 Forums:

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Looks like GOOD changes all around !

General Updates
  • Rotated the Warp Gates on all three continents
  • Passive Certification gain has been increased for members.

We've increased the number of passive certifications for members and scaled the increase in Certification points based on length of Membership. The new cert point rates are as follows:
  • 1-mo. member - 24 passive cert points/day
  • 2-mo. member - 28.8 passive cert points/day
  • 3-mo. member - 33.6 passive cert points/day
  • 4-mo. member - 38.4 passive cert points/day
  • 5-mo. member - 43.2 passive cert points/day
  • 6-mo. + member - 48 passive cert points/day
  • Added a Virtual Reality Training Center
    • This area is accessible through any warp terminal
    • This is a safe test area where you can try every weapon, vehicle, and upgrade available to your empire!
    • Each empire has its own Training area.
    • This area has target dummies for vehicles and infantry that have the same properties as in normal combat.
    • An indoor shooting range with random targets at 10 meter intervals for reflex practice and target recognition is available.
    • An outdoor shooting range with infantry and vehicle targets to train with all manner of weaponry is also available.
    • There is an open area to practice driving or flying with vehicles.
    • A quad course is available, but jump ramps haven’t been installed yet, so be cautious and creative when navigating the course!
    • While in the training area players have a separate set of loadouts for vehicles and classes. Normal loadouts are used when the player returns to one of the continents.
    • A Redeploy hotkey has been added and can be used without having to view the map. Default binding is the Delete key. If you find yourself stranded in VR, use the hotkey to get back to the training facility. This functionality is available both in and out of VR Training.
    • For training purposes, reality has been altered in this area:
    • All weapons for infantry and vehicles available to the player’s empire can be used!
    • All vehicle upgrades, suit upgrades, abilities, and weapon attachments are available and at the maximum rank while in the zone, regardless of the player’s current certifications.
    • Vehicles and MAX suits do not cost resources.
    • Vehicles and MAX suits do not require or start acquisition timers.
    • Player stats are not recorded while in this area.
    • Experience and medals cannot be earned while in this area.
    • Players cannot hurt each other or their vehicles but can hurt themselves.
    • Shooting or destroying friendly target dummies does not grant grief points but will still show the grief indicator and play the grief sound.
    • Respawning has no time delay.
    • Weapon trials cannot be obtained while in this area (you already have access to every weapon!).
    • Note that consumables still cost resources and deplete the player’s inventory when used while in VR. This will be altered in a future update.
New Items:
  • More Classic Decals have been added to the Depot.
  • Added a new weapon for the Flash, the S12 Renegade shotgun.
Infantry Updates
  • The cloak effect on low graphics settings will no longer make the infiltrator completely invisible.
  • Fixed issues with some AA weapons not causing proper damage to air vehicles at close range.
  • Fixed an issue where rocket launchers could maintain a lock through actions that should have cancelled it
  • Shooting through SCU shields should no longer impact projectile range
  • When set to semi-automatic, the crosshair for the NS-11 and NS-11 Platinum should no longer disappear
  • Fixed an issue where the M77-B could lose its crosshair after aiming down the sight
  • Changed the color of the night vision scope’s crosshair so that is easier to see against dark backgrounds.
  • Should now be able to unlock the Auraxium Medal for the TR’s ASP-30 Grounder
  • The shell casings for all pump action shotguns should now eject from the weapon at the correct time and match the texture of the shell casings being loaded
  • Placed C4 will now despawn when the source player dies
  • NS Annihilator: Range to lock-on to ground targets reduced to 400 meters (matching the range of other ground lock-on rocket launchers). Range against aircraft remains at 500 meters.
  • Fixed bug that was causing the hit box and the player model to not match when jumping.
  • Note: Other players will now jump lower to the ground (and be slightly easier to shoot). There has been no change to actual jump height.
  • Small increase to the angle that players can walk up
  • The medals for the TRS-12 Uppercut should no longer be mislabeled
  • The LX Mark IV and Trueshot scopes should now both apply the proper attachment to the GD-66 Claw when equipped
  • Addressed cosmetic issues with the T5 AMC’s reload animation
  • The following infantry based explosives have been modified. In general, explosions are now stronger at their center, but damage falls off faster
  • Frag Grenades: Reduced inner blast radius by 2 meters. Reduced outer blast radius by 0.5 meters. Increased inner damage by 25 points.
  • Sticky Grenades: Reduced inner blast radius by 2 meters. Reduced outer blast radius by 0.5 meters. Increased inner damage by 25 points. Sticky grenades will now bypass flak armor if stuck to a player.
  • TR Claymores: Reduced inner blast radius by 1.5 meters. Reduced outer blast radius by 1 meter. Increased inner damage by 25 points.
  • NC Bouncing Betties & VS Proximity Mines: Reduced inner blast radius by 0.5 meters. Reduced outer blast radius by 1 meter. Increased inner damage by 25 points.
  • Tank Mines: Reduced inner blast radius by 0.5 meters. Reduced outer blast radius by 3 meters. Note: These changes only apply to infantry.
  • Underbarrel Grenade Launcher: Reduced inner blast radius by 0.4 meters. Increased inner damage by 25 points.
  • C4: Increased inner blast radius by 1 meter.
Modified the total ammunition capacity of the following weapons:

Default capacity increased from 120 to 140 on the following carbines:
  • NC Reaper DMR
  • NC AC-X11
Default capacity increased from 180 to 210 on the following assault rifles:
  • NC GR-22
  • NC Carnage BR
  • NC GD-7F
  • VS Pulsar VS1
  • VS H-V45
  • VS CME
  • VS Equinox VE2 Burst
  • VS Equinox VE2
  • VS Solstice
  • VS VX6-7
  • VS Solstice Burst
  • VS Solstice SF
  • VS Serpent
Default capacity increased from 60 to 70 on the following Sniper rifles:
  • NC Gauss SPR
  • NC Impetus
  • TR 99SV
  • TR KSR-35
  • VS VA39 Spectre
  • VS Phantom
Default capacity increased from 30 to 40 on the following bolt action sniper rifles:
  • NC NC14 Bolt Driver
  • NC SAS-R
  • NC LA80
  • NC Longshot
  • TR M77-B
  • TR TSAR-42
  • TR SR-7
  • TR RAMS .50M
  • VS XM98
  • VS Ghost
  • VS V10
  • VS Parallax
All 75 round LMGs are now the same and have a 300 round capacity.
  • NC Gauss Saw S
  • TR TMG-50
  • VS Pulsar LSW
  • VS SVA-88
  • VS Flare
  • VS Ursa
Pistols:
  • NC NC4 Mag-Shot : Default capacity increased from 60 to 75
  • NC Rebel : Default capacity increased from 32 to 56
  • TR TX1 Repeater: Default capacity increased from 84 to 105
  • VS Beamer VS3 : Default capacity increased from 68 to 85
  • VS Manticore SX40 : Default capacity increased from 60 to 75
SMGs:
  • NC AF-4 Cyclone : Default capacity increased to 175
  • TR SMG-46 Armistice : Default capacity increased to 240
  • TR PDW-16 Hailstorm : Lowered default capacity to 240
  • VS Eridani SX5 : Default capacity increased to 200
Other:
  • TR T32 Bull: Lowered default capacity to 240
  • All semi-auto shotguns : Default capacity increased to 48
  • NC Jackhammer : Default capacity increased to 48
  • VS VX29 Polaris : Fixed bug that was causing this weapon to pickup ammunition twice as fast as all other 100 round LMGS.
  • NC Gauss SAW S: Fixed bug that was causing this weapon to pickup ammunition too slow. It now collects a full magazine each pickup pass.
  • All 8 round magazine semi-auto shotguns: Fixed bug that was causing these to only pickup 6 rounds each pass. They now pickup a full 8.
Vehicle Updates
  • Flash Update:
    • Rumble Seat: You can now bring a passenger with you on your Flash that can utilize their personal weapons while moving.
    • New Cert Line: Wraith Module: Cloaking for infiltrators using the Flash
    • New Weapon: S12 Renegade Shotgun
  • Vehicle horns should now be able to be heard from significantly greater distances
  • Movement improvements have been made for the Magrider:
    • Stock hover length increased
    • Hill climbing restrictions re-adjusted. Should no longer receive excessive penalties when driving on uneven terrain.
  • Torque has been increased for all ground vehicles.
  • This should result in an increase over their current top speeds when driving up inclines.
  • General tuning adjustments to environmental collision damage for all vehicles
  • Should now be able to re-equip the default cockpit glass on aircraft after equipping decal cockpit glass
  • Vehicles will no longer continue to drive themselves after the pilot exits
  • Fixed an issue that could cause a players to be flung long distances when they collided with a vehicle
Vehicle Weapon Changes
  • Prowler P2-120 HEAT & HE rounds have had their blast damage reduced from 1000 to 700.
  • Full shields and health infantry require at least two rounds to be killed from splash damage exclusively.
  • This does not affect direct damage.
  • A direct hit will still kill a full health infantry in one round.
  • Most vehicles are immune to tank blast damage so this will have little effect on vehicle to vehicle combat.
Prowler P2-120 HE
  • Time to reload increased from 3125ms to 3500ms
  • Vanguard Titan 150 HE
  • Time to reload decreased from 5000ms to 4750ms
G30/A30 Walker
  • Reduced cone of fire penalty slightly
  • The inner/outer blast radius from the following vehicle based weapons has been reduced
  • MBT HEAT: (P2-120, Titan and Supernova): Inner radius blast reduced from 2 to 1.5 meters. Outer radius blast reduced from 7 to 5 meters.
  • MBT HE: (P2-120, Titan and Supernova): Inner radius blast reduced from 2.5 to 2 meters. Outer radius blast reduced from 11 to 8 meters.
  • Lightning: L100 Python HEAT: Inner radius blast reduced from 1.5 to 1 meter. Outer radius blast reduced from 7 to 5 meters.
  • Lightning: L100 Python HE: Inner radius blast reduced from 2 to 1.5 meters. Outer radius blast reduced from 11 to 8 meters.
  • Liberator: L105 Zepher: Outer radius blast reduced from 8 to 7 meters.
  • Liberator: C150 Dalton: Outer radius blast reduced from 10 to 9 meters.
ESF:
  • Rocket Pods: Outer radius blast reduced from 6 to 5 meters.
  • Common: M60 Bulldog: Outer radius blast reduced from 8 to 6 meters.
  • Common: E540 Halberd: Outer radius blast reduced from 4 to 3 meters.
  • Magrider: Saron HRB: Outer radius blast reduced from 4 to 3 meters.
  • Vanguard: Enforcer ML85: Outer radius blast reduced from 4 to 3 meters.
  • Prowler: P525 Marauder: Inner radius now matches M40 Fury; Increased from 1 to 2 meters.
The experience granted for killing many enemy vehicles has been increased:
  • Galaxy: 400 xp, increased from 300 xp
  • Liberator: 500 xp, increased from 150 xp
  • ESF: 400 xp, increased from 75 xp
  • MBTs: 500 xp, increased from 100 xp
  • Lightning: 400 xp, increased from 100 xp
UI Updates
  • The server select screen in the create character flow now defaults to showing recommended servers
  • Improved bundle preview functionality
  • Added item descriptions tooltips
  • Added strikethrough for owned items
  • Added “last logged in” to outfit management
  • Added drag and drop functionality to the Platoon Management window
  • The grenade counter on the HUD now displays which grenade you have equipped
  • Various UI optimizations
  • Manual minimap zoom is now supported. The default keybindings are ‘[‘ and ‘]’ for zoom out and zoom in, respectively.
Respawn & Map screen revamp
  • The respawn screen has been merged with the map screen capabilities
  • Deployment locations are now displayed on the left side of the screen when the player is dead, along with simplified class selection panel. The list functions the same way it did on the respawn screen.
  • You can now switch continent views by clicking directly on the continent title bar at the top of the map screen.
  • Statistics, Resources, and Filters panels have been consolidated into a modal toggle bar in the upper-right of the map screen. In addition to reducing screen clutter, this cleans the map up to future expansion as features such as the mission system get implemented.
  • Instant action has been redesigned to be a single button press, with no on-map indication of where it will send the player, but it will still hot-drop them onto a facility with heavy combat. This is to prevent people from exploiting instant action as an organizational tool, which is what people were using it for previously. If you are in a squad and not the leader, a second button for squad deploy will appear.
  • Fixed a bug where locked certs were showing as purchasable, even though they could not be purchased
  • The tooltip displaying Bronze and Gold membership bonus percentages should now show the correct bonus amounts
  • The information displayed in the Profile page and the Leaderboard Stats Pane should now be consistent
  • Fixed an issue where platoon leaders that gave up squad leadership were unable to be promoted back to squad leader
  • Facility defends should now be appropriately tracked in stats and leaderboards
  • Leaderboards should no longer display erroneous negative numerical values in the Time Played column
  • Can now click/sort the BR, Capture, and Defended columns in the Leaderboard
  • Social Menu button on the Leaderboards should now be grayed out for your own name
  • "Back" and "Next" buttons become grayed out and do not function once the player reaches the beginning or end of the leaderboards
  • The "go to top" and "find me" buttons are now disabled on the friend and outfit leaderboards
  • The Mini-Chaingun, Jackhammer, and Lasher are now listed in the machine gun section of the stats page
  • /l and /c are now shortcuts for leader/command chat.
  • Destroyed phalanx turrets display the “need repair” wrench icons for friendly engineers
  • Location of squad mates should correctly show on the map, even if the squad was created at long ranges
  • Will no longer receive a successful confirmation message when entering incorrect Twitch TV credentials
  • Vehicle acquisition timers should now display accurately while you are dead
  • There is now a Battle Rifle filter in the Depot
  • The AMR-66 should now be correctly filtered in the Depot
The following commands should now function properly:
  • /outfit invite
  • /outfit quit
  • /outfit leave (same functionality as /outfit quit)

Facility Updates
  • Can no longer capture Point A at Arroyo Torre Station through a wall
  • All jump pads at Nott Amp Station should now be empire-specific
  • Replaced a missing ammo tower from the Spec-Ops Training Camp
  • IFF shields at Wokuk Amp Station should now update appropriately on base capture
  • Fixed misplaced IFF shields at the NE teleporter room of Andvari Bio Lab
  • The shield generators at Zurvan Amp Station should now be connected to the appropriate shields
  • All banners at the following locations should now update properly with ownership:
    • Andvari Biolab
    • Terran BL-4 Crash Site
    • Onatha Biolab
    • Ymir Biolab
  • Added a fourth equipment terminal to the Heyoka Southeast Gate forward spawn
  • The ammo tower at Xelas Bio Lab’s North East forward spawn should now properly update with point ownership
  • Removed a non-functional SCUs from:
    • Copper Ravine Station
    • Crimson Bluff Tower
    • Mani Bio Lab
  • Addressed issues with Gravpad particle effects missing when viewed from certain angles
  • Fixed collision issues that could cause players to fall through the world near the Indar’s northern warpgate
  • Fixed patches of missing terrain at the following locations:
    • Zurvan Amp Station
    • Dahaka Amp Station
    • Allatum Biolab
    • Mao Tech Plant
    • Tawrich Tech Plant
  • Addressed some graphical issues at the spawn point for Howling Pass Checkpoint and the Dahaka Amp Station tunnels.
  • Forward spawn points should now display as neutral when appropriate on both the map and minimap
  • Addressed terrain clipping and texture seam issues at:
    • Zurvan Amp Station
    • Ikanam Bio Lab
    • Tawrich Tech Plant
    • Crimson Bluff Tower
    • The Stronghold
    • The Crown
    • Crossroads Watchtower
    • Highlands Solar Station
    • Indar Bay Point
    • J908 Impact Site
    • Red Ridge Communications
    • Sandstone Gulch Mining
    • Camp Connery
    • Scarred Mesa Skydock
    • Mao Tech Plant
    • Hvar Tech Plant
    • Gravel Pass
    • Abandoned NS Offices
    • Quartz Ridge Camp
  • Removed a non-functional capture point from the Esamir Biolabs
  • Fixed inconsistent experience reward for capturing Quartz Ridge Camp
  • Friendly terminals and phalanx turrets now give appropriate grief when damaged
  • Redesign of the Outpost Tower to make vehicle ordering more secure
  • Added a switchback from Blackshard Platinum Mine to Mesa Com. Station and connected Rust Mesa Lookout to the Old Stockpile
  • Adjusted ARC Bioengineering and NS Salvage Yard to be more accessible
  • Added a bridge from Crater Firing Range to Alkali Mining Supply
  • Addressed a stuck bug in some crates and containers at Northpoint Station
  • Anti Gravity Pad particle effects should no longer be coming through the floor anywhere at The Crown
Audio Updates
  • Riders on the Flash should now hear audio cues for lock-on
  • Exiting a Sunderer with a gate shield diffuser equipped should no longer play the diffuser activation audio.
  • Suppressor attachments should now change the firing audio of the Eridana SX5 and SMG-46 Armistice
  • GD-7F Carbine should no longer have different firing audio for single shot vs automatic fire
  • NS Annihilator should now have lock on sound effects

Friday, March 8, 2013

"Press Escape To Exit Full Screen Mode" Message Stays On Screen | Support | Hulu

"Press Escape To Exit Full Screen Mode" Message Stays On Screen | Support | Hulu:

'via Blog this'


  Known Issues

"Press Escape To Exit Full Screen Mode" Message Stays On Screen

If the "Press Escape to exit full screen mode" message stays on your computer screen indefinitely, there are a few steps that will help to resolve this error for Chrome:

  1. Right click on the video.
  2.  Select Settings.
  3. Drag the slider to Unlimited.
  4. Check the box labeled "Allow third-party Flash content to store data on your computer." 
  5. Close the browser.
  6. Try playing a video (in Full Screen mode). 

ShareBuilder: Our new low price — online trades for only $6.95

ShareBuilder: Our new low price — online trades for only $6.95:

'via Blog this'

Um... "Account minimum : None"

Fine print... "You must open a new ShareBuilder Account by 12/31/13 and deposit $5,000 or more to be eligible for this promotion".

wth?

Wednesday, March 6, 2013

Britney Gallivan - Wikipedia, the free encyclopedia

Britney Gallivan - Wikipedia, the free encyclopedia:

'via Blog this' From Wikipedia, the free encyclopedia

Britney Gallivan


Britney Gallivan having made the 11th fold
Britney Crystal Gallivan (born 1985) of Pomona, California, is best known for determining the maximum number of times that paper or other materials can be folded in half.

Contents

  [hide

[]Biography

In January 2002, while a junior in high school, Gallivan demonstrated that a single piece of toilet paper 4000 ft (1200 m) in length can be folded in half twelve times. This was contrary to the popular conception that the maximum number of times any piece of paper could be folded in half was seven. She calculated that, instead of folding in half every other direction, the least volume of paper to get 12 folds would be to fold in the same direction, using a very long sheet of paper. A special kind of $85-per-roll toilet paper in a set of six met her length requirement. Not only did she provide the empirical proof, but she also derived an equation that yielded the width of paper or length of paper necessary to fold a piece of paper of thickness t any n number of times.
She was a keynote speaker at the September 22, 2006 National Council of Teachers of Mathematics convention.
In 2007, Gallivan graduated from UC Berkeley with a degree in Environmental Science from the College of Natural Resources.

[]Paper folding theorem

An upper bound and a close approximation of the actual paper width needed for alternate-direction folding is

W = \pi t 2^{(3/2)\left(n-1\right)}.
For single-direction folding (using a long strip of paper), the exact required strip length L is

L = \frac{\pi t}{6}\left(2^{n}+4\right)\left(2^{n}-1\right),
where t represents the thickness of the material to be folded, W is the width of a square piece of paper, L is the length of a paper piece to be folded in only one direction and n represents the number of folds desired.
These equations show that, in order to fold anything in half, it must be \pi times longer than its thickness, and that, depending on how something is folded, the amount its length decreases with each fold differs.

[]In popular culture

Gallivan's story was mentioned in the episode Identity Crisis[1] of Numb3rs, She served as a consultant and was mentioned in an episode of MythBusters[2] on the Discovery Channel in 2007, and in episode 3 of QI's "F" series.

Bradley Manning Tells Court Public Have the Right to Know About US War Crimes - YouTube

Bradley Manning Tells Court Public Have the Right to Know About US War Crimes - YouTube:

'via Blog this'
Published on Mar 1, 2013
American Attorney for Julian Assange, Michael Ratner, reports he was in the courtroom and witnessed Manning speak with confidence and intelligence as he detailed the outrages that drove him to upload the documents to Wikileaks

Wealth Inequality in America - YouTube

Wealth Inequality in America - YouTube:
Published on Nov 20, 2012
Infographics on the distribution of wealth in America, highlighting both the inequality and the difference between our perception of inequality and the actual numbers. The reality is often not what we think it is.

References:
http://www.motherjones.com/politics/2...
http://danariely.com/2010/09/30/wealt...
http://thinkprogress.org/economy/2011...
http://money.cnn.com/2012/04/19/news/...